These are the CHAT versions of the commands unless otherwise noted. If you want to use them in console or bind them to keys, replace the slash(/) with sm_.
/jpmode - Enables jetpack. (Double jump to activate)
/cp - Creates a checkpoint. (you return there when you die)
/ucp - - Removes your checkpoint.
/acp - - Temporarily disables your checkpoint. (or reenables it)
/cphelp - - Shows a list of checkpoint related commands.
/can - Spawns an explosive barrel.
/cpinfo - - Tells you if you have an active checkpoint.
/stats - - Displays your player stats. Put a player's name next to the command to see their stats. (Example: /stats dan)
/trails - - Opens a trail menu where you can edit style, size, color, etc. of your trail.
/models - - Opens a menu to change your player model.
/menu - - Opens player command menu.
/propmenu - - Opens Player prop menu.
/spawn - - Use this to spawn props, be sure to include the model path. (Example: /spawn block2)
/grabmode - - Enables Prop grabbing. Just point and click to grab or un-grab your prop.(You can only move the props you spawn)
/grab - - Grab or drop a prop without using your grav gun if it belongs to you.
/colorme - - sm_colorme [named color] OR sm_colorme [red byte] [green byte] [blue byte](bytes are numbers between 0 and 255) - Changes your model's color. See /colors or use 'random' for color
/colors - - Displays a list of named colors you can use with /colorme and /mecolor. You can also use 'random' as a color.
/propcount - - Shows you how many props that you currently have spawned.
/propinfo - - Shows you info about the prop you are looking at.
/rtd - - Roll the dice to have random events applied to you.
/rtv - - rocks the vote to vote to change the map.
/me - - sm_me [message]- Output a red message to chat.
/me2 - - sm_me2 [message]- Output a blue message to chat.
/me3 - - sm_me3 [message]- Output a white message to chat.
/me4 - - sm_me4 [message]- Output a transparent orange message to chat.
/me5 - - sm_me5 [message]- Output a transparent black message to chat.
/me6 - - sm_me6 [message]- Output a message with each letter a random color. MUST BE SHORT MESSAGE!
/mecolor - - sm_mecolor [color name] [message]- Output a named-color message to chat. See /colors. You can also use 'random' as a color.
/mehex - - sm_mehex [rgb hex color] [message]- Output an rgb hex color (000000-FFFFFF) message to chat.
/mehex2 - - sm_mehex2 [rgba hex color] [message]- Output an rgba hex color (00000068-FFFFFFFF) message to chat.
/mergb - - sm_mergb [red byte] [green byte] [blue byte] [message]- Output an rgb byte color message to chat. Each byte value can be 0 - 255.
/mergb2 - - sm_mergb2 [red byte] [green byte] [blue byte] [alpha byte] [message]- Output an rgba byte color message to chat. Each byte value can be 0 - 255.
/setalpha - - sm_setalpha [0-255] - Sets the transparency amount of prop in front of you.
/setangle - - sm_setangle x y z - Sets the rotation of the prop in front of you.
/setcolor - - sm_setcolor <0-255> <0-255> <0-255> - Colors a prop (rgb) in front of you if possible.
/setfx - - sm_setfx <0-255> - Sets the render fx of prop in front of you. 0 = normal.
/setskin - - sm_setskin [skin #] - changes the appearance of your props(if they have extra skins). Try this on the spawnable lambo or turkey's new wood blocks. (Ex. /setskin 1)
/mergb2 - - sm_mergb2 [red byte] [green byte] [blue byte] [alpha byte] [message] - Output an rgba byte color message to chat. Each byte value can be 0 - 255