Half-Life 2: Deathmatch

Player Commands



These are the CHAT versions of the commands unless otherwise noted. If you want to use them in console or bind them to keys, replace the slash(/) with sm_.





FILTER  examples: cp | prop | model

  • /jpmode - Enables jetpack. (Double jump to activate)
  • /cp - Creates a checkpoint. (you return there when you die)
  • /ucp - - Removes your checkpoint.
  • /acp - - Temporarily disables your checkpoint. (or reenables it)
  • /cphelp - - Shows a list of checkpoint related commands.
  • /can - Spawns an explosive barrel.
  • /cpinfo - - Tells you if you have an active checkpoint.
  • /stats - - Displays your player stats. Put a player's name next to the command to see their stats. (Example: /stats dan)
  • /trails - - Opens a trail menu where you can edit style, size, color, etc. of your trail.
  • /models - - Opens a menu to change your player model.
  • /menu - - Opens player command menu.
  • /propmenu - - Opens Player prop menu.
  • /spawn - - Use this to spawn props, be sure to include the model path. (Example: /spawn block2)
  • /grabmode - - Enables Prop grabbing. Just point and click to grab or un-grab your prop.(You can only move the props you spawn)
  • /grab - - Grab or drop a prop without using your grav gun if it belongs to you.
  • /colorme - - sm_colorme [named color] OR sm_colorme [red byte] [green byte] [blue byte](bytes are numbers between 0 and 255) - Changes your model's color. See /colors or use 'random' for color
  • /colors - - Displays a list of named colors you can use with /colorme and /mecolor. You can also use 'random' as a color.
  • /alphame - - sm_alphame <180 - 255> - Changes your model's transparency
  • /bytestohex - - sm_bytestohex [red (0-255)] [green (0-255)] [blue (0-255)] [alpha (180-255)] - Converts a rgb (or rgba) byte sequence to hexidecimal
  • /deletemyprops - - Deletes all of your spawned props. Use with Caution.
  • /deleteprop - - Deletes the prop you are aiming at, if it belongs to you.
  • /scaleme - - Scale yourself to be larger or smaller. Make sure to include an integer. [0.5 - 10.0] (Example: /scaleme 0.8)
  • /explode - - Die by explosion.
  • /zap - - Die by being zapped.
  • /kill - - Suicide.
  • /killme - - Suicide.
  • firstperson - - Changes your view to firstperson. (CONSOLE COMMAND ONLY) you must type firstperson in console.
  • Thirdperson - - Changes your view to thirdperson. (CONSOLE COMMAND ONLY) you must type thirdperson in console.
  • /help - - Displays some basic SourceMod commands and descriptions
  • /searchcmd - - Displays a LONGER list of Sourcemod commands.
  • /hextobytes - - sm_hextobytes <000000-FFFFFF OR 000000B4-FFFFFFFF> - Converts a hexidecimal color value to rgb (or rgba)
  • /lengthen - - Move a grabbed prop farther away from you.
  • /shorten - - Move a grabbed prop closer to you.
  • /prop - - sm_prop [prop alias] - Spawns a prop. (ex. sm_prop toilet)
  • /propcount - - Shows you how many props that you currently have spawned.
  • /propinfo - - Shows you info about the prop you are looking at.
  • /rtd - - Roll the dice to have random events applied to you.
  • /rtv - - rocks the vote to vote to change the map.
  • /me - - sm_me [message]- Output a red message to chat.
  • /me2 - - sm_me2 [message]- Output a blue message to chat.
  • /me3 - - sm_me3 [message]- Output a white message to chat.
  • /me4 - - sm_me4 [message]- Output a transparent orange message to chat.
  • /me5 - - sm_me5 [message]- Output a transparent black message to chat.
  • /me6 - - sm_me6 [message]- Output a message with each letter a random color. MUST BE SHORT MESSAGE!
  • /mecolor - - sm_mecolor [color name] [message]- Output a named-color message to chat. See /colors. You can also use 'random' as a color.
  • /mehex - - sm_mehex [rgb hex color] [message]- Output an rgb hex color (000000-FFFFFF) message to chat.
  • /mehex2 - - sm_mehex2 [rgba hex color] [message]- Output an rgba hex color (00000068-FFFFFFFF) message to chat.
  • /mergb - - sm_mergb [red byte] [green byte] [blue byte] [message]- Output an rgb byte color message to chat. Each byte value can be 0 - 255.
  • /mergb2 - - sm_mergb2 [red byte] [green byte] [blue byte] [alpha byte] [message]- Output an rgba byte color message to chat. Each byte value can be 0 - 255.
  • /setalpha - - sm_setalpha [0-255] - Sets the transparency amount of prop in front of you.
  • /setangle - - sm_setangle x y z - Sets the rotation of the prop in front of you.
  • /setcolor - - sm_setcolor <0-255> <0-255> <0-255> - Colors a prop (rgb) in front of you if possible.
  • /setfx - - sm_setfx <0-255> - Sets the render fx of prop in front of you. 0 = normal.
  • /setskin - - sm_setskin [skin #] - changes the appearance of your props(if they have extra skins). Try this on the spawnable lambo or turkey's new wood blocks. (Ex. /setskin 1)
  • /mergb2 - - sm_mergb2 [red byte] [green byte] [blue byte] [alpha byte] [message] - Output an rgba byte color message to chat. Each byte value can be 0 - 255