Half-Life 2: Deathmatch

Custom Particles



These are all of the particle systems that you can create using sm_createparticles. To attach a system to a player do sm_createparticles turk cpflash.

To just create the system where you are standing, do sm_createparticles cpflash.





FILTER  examples: cp | prop | model

  • cp
  • cpflash
  • cpparticles
  • cptrails
  • critical_rocket_blue
  • critical_rocket_bluesparks
  • critical_rocket_red
  • critical_rocket_redsparks
  • env_meteor_shower
  • env_rain_001
  • env_rain_001_mist
  • env_rain_001_streaks
  • env_snow_light_001
  • fountain_blue
  • fountain_red
  • rocketexplosion
  • rocketflare
  • rocketflash
  • shell_blue
  • shell_yellow
  • teleportedin_blue
  • teleportedin_red
  • teleportedin_yellow
  • tornado
  • water_mist_1024_512
  • water_mist_1024_512_b
  • AntlionGib
  • AntlionGibTrails
  • blood_advisor_puncture
  • blood_advisor_puncture_withdraw
  • blood_advisor_shrapnel_impact
  • blood_impact_antlion_01
  • blood_impact_antlion_worker_01
  • blood_impact_green_01
  • blood_impact_red_01
  • blood_impact_synth_01
  • blood_impact_synth_01_arc_parents
  • blood_zombie_split
  • burning_engine_01
  • burning_gib_01
  • embers_large_01
  • embers_large_02
  • embers_medium_01
  • embers_medium_03
  • embers_small_01
  • env_fire_large
  • env_fire_large_b
  • env_fire_large_smoke
  • env_fire_large_smoke_b
  • env_fire_small_coverage
  • env_fire_small_coverage_smoke
  • explosion_huge
  • explosion_huge_b
  • explosion_huge_e
  • explosion_huge_flames
  • explosion_huge_flames_b
  • explosion_huge_g
  • explosion_huge_h
  • explosion_huge_j
  • explosion_silo
  • fire_jet_01
  • fire_large_02
  • fire_medium_02_nosmoke
  • fire_medium_03_brownsmoke
  • fire_small_02
  • smoke_exhaust_01
  • smoke_exhaust_01a
  • smoke_exhaust_01b
  • smoke_large_02b
  • smoke_medium_01
  • smoke_medium_02b
  • smoke_medium_02c
  • smoke_medium_02d
  • smoke_small_01b
  • Rocket_Smoke
  • Rocket_Smoke_Trail
  • vortigaunt_hand_glow
  • vortigaunt_hand_glow_b
  • vortigaunt_hand_glow_c
  • slime_splash_01
  • slime_splash_02
  • slime_splash_03
  • water_bubble_trail_1
  • water_foam_01
  • water_foam_01b
  • water_foam_01c
  • water_foam_01d
  • water_impact_bubbles_1
  • water_impact_bubbles_1b
  • water_impact_bubbles_1c
  • water_impact_bubbles_1d
  • water_splash_01
  • water_splash_02
  • water_splash_03
  • water_splash_leakypipe_vertical
  • water_trail_medium